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  • Design as a trajectory of goal-definitions

    design, improvisation

    ·

    August 27, 2009
    Design as a trajectory of goal-definitions
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Topics
systemic thinking History-of-design UX performativity wicked problems human-activity systems design socio-technical design responsive design user-centeredness NSF fitness-for-purpose iterative design human-centeredness goal emergence actor-network theory networks of practice organizational change SSM serendipity materiality HCI design patterns ANT appreciative design human-centered design iterative/recursive design trajectory sensitization form-follows-function improvisation

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