Category: learning

  • Design Methods as Performative Objects

    Design Methods as Performative Objects

    Brown and Duguid’s (2001) concept of a “network of practice” has been niggling away at my consciousness. The idea is that a collection of people are enabled to understand each others’ work because of commonalities in practice, but not to the extent that a Community of Practice creates shared ways of framing and performing work:

    “we include under the rubric … groups whose members, to the extent that they have common practices, are able to read and understand one another’s work. Disciplinary networks of practice cut across heterogeneous organizations, including, for example, universities, think tanks, or research labs. Professions make up yet other such networks of practice, where again similar practitioners, by virtue of their practice, are able to share professional knowledge through conferences, workshops, newsletters, listservs, Web pages and the like. … different networks of practice cut horizontally across vertically integrated organizations and extend far beyond the boundaries of the latter. Along these networks, knowledge can flow.” (Brown and Duguid 2001, p. 206)

    So create closer bonds than organizational membership, spanning organizational boundaries. If the type of intersubjectivity that derives from shared practice (i.e. what Polanyi calls tacit knowledge) does not underpin a network of practice, what does? This rings true, given the observation that IT professionals identify more with the interests of their profession than with their organization (Chou and Pearson 2012). Which brings me to the second property of networks of practice:

    “it is important to note that networks of practice may also inhibit the flow of knowledge. As Lynn et al (1996) show, professional networks will occasionally work to resist the spread of ideas felt to be inimical to the interests of the network’s members.” (Brown and Duguid 2001, p. 207).

    So how do networks of practice share knowledge? Brown and Duguid have an explanation:

    “We have used the notion of networks of practice to explain leakiness. This is not, we have suggested, simply an inherent property of some kinds of knowledge. It does not result from making knowledge explicit and so tradable. It is, rather, a function of the common underlying practice, which creates social-epistemic bonds. Where practice doesn’t prepare the ground, knowledge is unlikely to flow.” (Brown and Duguid 2001, p. 207)

    But this is not very satisfying when members of the network are not co-located. Surely, “common underlying practice” includes some form of shared framing as the basis of those social-epistemic bonds? I thought back to the work of Howard Rosenbrock (1981), who explains that IT professionals’ paradigm of system design with the aim of making users interchangeable results in deskilled, repetitive, and unfulfilling jobs for those who use these systems. He explains:

    “The paradigm is transmitted from one generation to another, not by explicit teaching but by shared problem-solving. Young engineers take part in design exercises, and later in real design projects as members of a team. In doing so, they learn to see the world in a special way: the way in fact which makes it amenable to the professional techniques which they have available.” Rosenbrock (1981, p.6),

    So we have design methods as a form of performativity, embedding ways of framing job design, as well as creating a shared design practice that ignores users’ psychological and motivation needs. But surely, IT professionals are continually learning, acquiring new skills and approaches to system design? It would appear not:

    “The fact that most IS professionals learn the bulk of their technical skills during college or immediately afterward encourages recruiters to focus on technical skills for new hires. IS professionals generally learn non-technical skills in the workplace.” (Lee et al. 2001, p.28).

    All is not lost. Lee et al. (2001) go on to observe

    “IS professionals generally learn non-technical skills in the workplace. And because these non-technical skills are so valuable in the long term, new hires need to possess the aptitude to learn these skills. This may help explain why recruiters prefer graduates who took more MIS classes than those who concentrated strictly on computer science courses.” (Lee et al. 2001, p.28).

    How can we remedy the perspective that leads to such impoverished outcomes? As Rosenbrock observes, IT systems can be seen as a replacement for human ingenuity and skill, or as a way of supporting these. We have a choice to automate or to informate work (Zuboff 1988). We also have two chances to undermine the automation-on-rails approach taught in so many methods classes. Back to the network of practice idea. IT professionals have a network of practice with really strong bonds. We can teach IS methods more thoughtfully to those who return – for ongoing education in Masters degrees, etc.  Finally, we can mobilize the network of practice, on LinkedIn and elsewhere, to ensure that IT professionals are aware of the types of skill and knowledge-preserving approaches to organizational system design that we would want to see used in our own organizations.

    References

    Brown, J.S. and Duguid, P. 2001. “Knowledge and Organization: A Social-Practice Perspective,” Organization Science (12:2), pp. 198-213.

    Chou, S.Y. and Pearson, J.M. 2012. “Organizational Citizenship Behaviour in It Professionals: An Expectancy Theory Approach,” Management Research Review (35:12), pp. 1170-1186.

    Lee, S., Yen, D., Havelka, D., and Koh, S. 2001. “Evolution of Is Professionals’ Competency: An Exploratory Study,” The Journal of Computer Information Systems (41:4), pp. 21-30.

    Rosenbrock, H.H. 1981. “Engineers and the Work That People Do,” IEEE Control Systems Magazine (1:3), pp. 4-8.

    Zuboff, S. 1988. In the Age of the Smart Machine. New York NY: Basic Books.

  • Designing Social Media Platforms For Online Learning

    Designing Social Media Platforms For Online Learning

    Recently, I have been using a new social media platform to run one of my classes. The idea was, that as we are studying social informatics, we could study the effect of using social media on our own workflows first hand. I also thought that – in these days of daily Facebook and Twitter use – a social media site would add some relevance to the class. My thinking was that the “right-brain” expression that Daniel Pink  extolls as critical to motivation in the 21st Century – the design, narrative, synthesis, empathy, play and sensemaking skills – would be enabled by the use of social media (Pink, 2005). The site has a WIKI, blogs, discussion forums, and an interactive chat facility. I was proposing that we used Google+ hangout for short class discussions by video. For the first week, I set students the task to post to the WIKI, to post to their own blog, to locate some web readings, and to join Google+ if they had not already done so.

    By Thursday (from a Monday start), almost all of the students had posted to the discussion forum. Several had asked me questions by email. But no-one had posted to the Blog or the WIKI. By Friday, two of the more technologically-literate students had made blog posts. But most of the activity was still on the discussion forums – and only three students had provided me with Google+ contact details. Then I started to question my own assumptions. All of the students had used Blackboard for their online course access, which revolves around an asynchronous discussion board. So they were used to interacting via an asynchronous forum. I had assumed that they would be excited to use more “social” media for class interactions or for sharing what they had discovered about the topic. But how did this fit into their idea of how they would behave in an online class? Very badly. Most students sign up for online courses because this provides them with choices about what to do, when. They have a low learning-curve for using a discussion forum. Anything else is hard work.

    Clay Shirky talks about the cognitive surplus that is available from zillions of digitally-literate people with mundane jobs and untapped creativity. He argues that this expresses itself in the groundswell of free, open source software initiatives and in the crowdsourcing phenomenon (Shirky, 2010). But graduate students with a full-time job are already using their cognitive surplus in grappling with new areas of learning. My assumption that they may have some left over for experimenting with social media may be false. The problem is that the learning curve gets in the way of the “right-brain” expression that I wanted to encourage. I may need to rethink how far experimenting with social media is constraining people’s’ ability to express themselves.

    References
    Daniel Pink  (2005) A Whole New Mind: Why Right-Brainers Will Rule the Future. Berkely Publishing: New York.
    Pink (2005) Revenge Of The Right Brain, Wired Magazine, Feb. 2005.
    Clay Shirky (2010) Cognitive Surplus: Creativity and Generosity in a Connected Age, Penguin Press: New York.
    Clay SHirky (2010) An Extract From Cognitive Surplus. Wired Magazine, Business Video, June 16, 2010.
    Clay Shirky and Daniel Pink  (2010) Cognitive Surplus: The Great Spare-Time Revolution. Wired Magazine, June 2010.